Back to the Future with F# : Introduction
Adam Wright
This is part 1 in the series about modeling the “Back to the Future : Back In Time” board game mechanics using the F# programming language.
Part 1: Introduction There’s a used bookstore I used to frequent, and it was more than just a place to buy books. It was a treasure trove of nostalgia and hidden gems. Sure, they had a great selection of books, but I was always drawn to the vast shelves of used DVDs and Blu-ray discs.